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Modeling For V - Ray Round Corners in Sketchup | Part # 04 | #architecture #sketchup #civil3d #Autodesk #civil3d

2025-03-18 127 Dailymotion

#architecture #sketchupmodels #cadsoftware #autocadcivil3d #revitfamily #revit
✅ Modeling Round Corners for V-Ray in SketchUp
Creating rounded corners in SketchUp for V-Ray rendering enhances realism by softening edges and improving light reflection. Here’s how to do it:

🎯 Step 1: Create the Base Object
Open SketchUp and create a box, wall, or any solid object.

Use the Rectangle Tool (R) and Push/Pull Tool (P) to define the shape.

🛠️ Step 2: Round Corners Using the Follow Me Tool
Draw a small arc (using the Arc Tool (A)) on one edge where you want the rounded effect.

Use the Follow Me Tool:

Select the edge profile (the arc).

Click on the edge path you want to round.

SketchUp will generate a smooth rounded corner.

✨ Step 3: Use the RoundCorner Plugin (For Better Control)
If you need automatic rounded edges, install the RoundCorner Plugin by Fredo6:

Go to SketchUcation and install RoundCorner.

Select the edges you want to round.

Adjust offset values for the desired curvature.

Click Execute to apply.

🌄 Step 4: Apply V-Ray Rounded Edge Shader (Quick Method)
Open V-Ray Asset Editor.

Select your material and go to the Material Properties.

Enable Round Edges:

Adjust the Radius (small values for subtle rounding).

This creates virtual rounded edges without modifying geometry.

💡 Step 5: Adjust V-Ray Lighting & Render
Use V-Ray Sun and Sky to emphasize soft shadows.

Increase Global Illumination (GI) to enhance the light play on rounded edges.

Render at high quality for realistic results.

✅ Pro Tips:
Use the Round Edges Shader for a quick render fix without modifying the model.

For detailed geometry, use Follow Me or RoundCorner Plugin.

Combine smooth materials (plastic, metal, wood) with rounded corners for realism.