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✅ Modeling Round Corners for V-Ray in SketchUp
Creating rounded corners in SketchUp for V-Ray rendering enhances realism by softening edges and improving light reflection. Here’s how to do it:
🎯 Step 1: Create the Base Object
Open SketchUp and create a box, wall, or any solid object.
Use the Rectangle Tool (R) and Push/Pull Tool (P) to define the shape.
🛠️ Step 2: Round Corners Using the Follow Me Tool
Draw a small arc (using the Arc Tool (A)) on one edge where you want the rounded effect.
Use the Follow Me Tool:
Select the edge profile (the arc).
Click on the edge path you want to round.
SketchUp will generate a smooth rounded corner.
✨ Step 3: Use the RoundCorner Plugin (For Better Control)
If you need automatic rounded edges, install the RoundCorner Plugin by Fredo6:
Go to SketchUcation and install RoundCorner.
Select the edges you want to round.
Adjust offset values for the desired curvature.
Click Execute to apply.
🌄 Step 4: Apply V-Ray Rounded Edge Shader (Quick Method)
Open V-Ray Asset Editor.
Select your material and go to the Material Properties.
Enable Round Edges:
Adjust the Radius (small values for subtle rounding).
This creates virtual rounded edges without modifying geometry.
💡 Step 5: Adjust V-Ray Lighting & Render
Use V-Ray Sun and Sky to emphasize soft shadows.
Increase Global Illumination (GI) to enhance the light play on rounded edges.
Render at high quality for realistic results.
✅ Pro Tips:
Use the Round Edges Shader for a quick render fix without modifying the model.
For detailed geometry, use Follow Me or RoundCorner Plugin.
Combine smooth materials (plastic, metal, wood) with rounded corners for realism.